Unix

Silver Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Игру разхваливают со всех сторон: Features: Цитата: ELEMENTAL MAGIC The concept of the Five Elements is an ancient and enduring one in Chinese culture. It permeates all aspects of life, from daily living to spirituality to science. They are not true elements, but rather five states of the singular spiritual and material force known as qi. The elements are known by their mundane names as Metal, Wood, Earth, Water, and Fire. They are the most fundamental and ubiquitous components of existence and their movements influence everything. In the context of Seal of Evil, the Five Elements are at the heart of the magic and combat system. A character trained in their theory and philosophy can manipulate them in order to achieve certain supernatural effects. Through the judicious use of elemental magic, a character can improve attributes, skills, equipment, weapons, create magic items, and even solve puzzles in the game. The Five Elements system makes Seal of Evil a dynamic and surprising game. REFINED GRAPHICS Seal of Evil relies upon Object Softwares newly developed GFX3D engine, which blends 2D and 3D imaging techniques to deliver stunning in-game graphics. There are hundreds of fully rendered regions to explore, such as the idyllic and often mysterious villages of East Baiyue, the magnificent and dangerous cities of the Central Plains, ancient palaces, cloud-capped mountains, and other locales too numerous to name. Each environment is unique and rich in detail. The 3D rendering engines special effects capabilities further enhance them, allowing players to take full advantage of their computer hardwares graphic potential. NUMEROUS ITEMS The five hero types in Seal of Evil can equip themselves from a total selection of more than 80 types of armor, weapons, and accessories. Furthermore, the elemental magic system allows players to unlock hidden attributes in many pieces of equipment that may grant special bonuses to combat, defense, and spell casting depending on the character that wields them. Every hero has the potential to be customized from the sword on his belt down to the rings on his fingers. ADVANCED ITEM CREATION Seal of Evil introduces an advanced item creation system that allows players to make equipment using a wide variety of methods. Each one relies on different materials and elemental attributes, and may be learned through persistent exploration and investigation. Raw materials for item creation can be harvested or found in the wild, bought and traded from merchants or commoners, or taken from enemies slain in combat. A characters equipment can be upgraded by means of the item creation system as well. This grants enhanced abilities, bonuses, protection, and spell casting above and beyond the gears innate attributes. Other items, such as medicines and cut gems, can also be created. BALANCED SKILL SYSTEM Skills add an entirely new dimension to combat and adventuring. The five heroes each have unique skills that apply strictly to their chosen professions. In addition to normal skill advancement through the accumulation of experience, skills can be improved with elemental attributes or with enhanced weapons and equipment. There are many ways to learn new skills in Seal of Evil, such as by finding a rare scroll in a secret cave, or from the unassuming old man in the street who is in truth a master of kung fu. ESSENTIAL TEAMWORK Seal of Evils Real Time Strategy combat model lends itself perfectly to coordinated teamwork, both in the frenzied heat of battle and while performing quests. The advanced creature AI that controls enemies is sure to get the adrenalin flowing during combat. The heroes also have special skills and abilities meant to complement and balance their counterparts in group situations. Players must consider their roles on a team and guide their characters accordingly. Not only does sound strategy and tactics contribute to everyones survival in the game, they also greatly enhance overall game play and improve the immersive nature of the story. MULTIPLE ENDINGS The Seal of Evil story has multiple possible endings. The one the players discover is determined by their choices and actions while performing certain quests. Conversations with NPCs (non-player characters) also have an effect on the outcome; different conversations can tip the balance from one ending to another. To assist the players along the way, the game system generates a Quest and Travel log to record significant events and conversations. Performing all available quests can potentially lengthen game play by as much as 30%. | Посмотрим на деле на сколько она хороша. | Всего записей: 2411 | Зарегистр. 08-12-2002 | Отправлено: 21:22 05-02-2005 | Исправлено: Unix, 21:24 05-02-2005 |
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