Widok

Moderator-Следопыт | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору v1.1 Update 135 mb http://www.eagames.com/official/battlefield/vietnam/us/editorial.jsp?src=demo_editorial http://www.3dgamers.com/news/more/1091042401/ NEW CONTENT AND FEATURES **Maps and Vehicles** Defense of Con Thien is a head to head battle across the DMZ separating North and South Vietnam. Defense of Con Thien features 3 new vehicles: * OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile, armed with chain guns and can be used to spot for artillery strikes. * Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain guns and heat seeking missiles, and also benefits from the addition of radar in the nose. * Stationary M60 emplacements with infinite ammo. **Menu and Game Features** * MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1. * Longer player names (Up to 23 characters) will show up on the TAB screen. * Current tickets for each team displayed on the TAB screen. * Server IP, name, and current map appear on TAB Screen. * Server Favorites option added to server browser. * Server Browser Legend added. * Copy and Paste IP address into Add Server dialog box * Servers rented through the EA 'Rent Server' program have special a icon in the server browser. * The choice to using English Only dialog for all VO's added to Options Menu. * 3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets. These icons fade in as the player approaches. * Pixel added to the middle of the crosshair. * Flight Ceiling added to helicopters. **Dedicated Server** * Dedicated server supports the creation of a multiple mod/game mode maplist. Note that Evolution mode is NOT supported in a mixed mod map list. * Added an option to force team switch at the end of a round. * Added an option to carry tickets over between rounds. This will work with team switch, so the tickets will follow the team if they switch sides. * Can force players with a defined string in their name to a particular team. * Crosshair pixel centerpoint option added to dedicated server. * Crosshair hit feedback option added to dedicated server. * Dedicated server can choose between death camera options of orbit/reveal killer/free cam. * TK punish mode options added to dedicated server. * Password-reserved slots added to dedicated server. * Option to disable the Flag Warning mini-map icon added. BUG FIXES * Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8. * Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players. * Punkbuster button is easier to see, and easier to select. * Multiple VO messages at connection time fixed. * Selecting the current weapon from the weapon menu will close the menu. * Splash physics against soldiers fixed. They now react with the appropriate force when a tank shell explodes nearby. * lowered 44 Magnum rate of fire to better sync with the animation. * Free camera prediction moved to client side to give smoother control. * Removed splash physics from friendly explosions when Friendly Fire is off. * Airlifting Tango no longer repairs/rearms helicopter. * Vehicles on Tango won't float in the air when Tango moves. * Can no longer deploy Pungi Sticks when in an armed passenger position (they would float around the vehicle). * Can no longer deploy Claymores when in armed passenger position (they would explode). * Certain static object exploits fixed. * Fixed potential exploit involved with altering video settings. * AI shooting teammates has been lessened. * AI visibility is now properly blocked by overgrowth/undergrowth. BALANCE/GAMEPLAY TWEAKS * Jeeps take less damage in water. * Jeep top speed and torque increased. * Helicopter bullet damage decreased against light vehicles and air vehicles. * The ability to track air targets was lowered for vehicle mounted heatseekers. * MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased. * Cobra heatseeker rate of fire decreased. * Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers. * Slightly reduced Cobra hitpoints. * M60 damage vs. helicopters increased. * LAW and RPG damage vs. helicopters significantly increased. * Vehicle resupply radius of ammoboxes increased from 3 to 8 meters. * BM21SAM minimum firing pitch angle lowered. * BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload. * Increased ammo count of M46 from 30 to 50 rounds. * Replaced static crosshair with animated one in all mounted MG's. * Lowered minimum pitch of all tank turrets as much as possible. * Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest. * Falling damage when going down stairs reduced. * Flaming Dart air towers are less vulnerable to explosives and mortar attacks. Patch 1.01 SERVER FIXES * General optimizations to reduce server lag. * CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id: - is remote ip: : hash: * Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE) * All Seeing Eye updated. * Battlefield Vietnam games no longer appear in Battlefield 1942 ASE list. * Player details should appear correctly in ASE server list. CLIENT FIXES * Sort by Ping fixed in Server Browser. * Scrollbar fixed in Server Browser. * Player number now displays properly if more than 10000 players. * Soldier prediction fixed to remove jerky movements when walking/jumping. * M60 removed from the LAW kit and replaced with M14. * M60 and RPD min/max bullet deviation increased when standing/moving. * M60 and RPD max bullet deviation decreased slightly when prone. * Rate of fire and velocity of M60/RPD adjusted. * Player movement speeds on Heavy Assault kits reduced slightly. * Network overhead of vehicle engines and airlifting significantly reduced. * Added minimap warning icon when enemies are within capture radius of an opposing team flag
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