Waterclo
Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору KChernov В теме были ссылки на предыдущие патчи, там-же и 1.4 _http://www.3dgamers.com/games/ufoaftermath/downloads/ UFO: Aftermath patch 1.4 (English version only!) The v1.4 patch fixes the following issues: * The game does not crash in the last mission when the mind-control is used * The target areas in pilot rescue missions are fixed (this bug was introduced in ver 1.3) * The impassable corridors in UFO missions are fixed (this bug was introduced in ver 1.3) * A huge slow-down that occurred in certain outdoor missions was fixed The v1.3 patch fixes the following issues: * More variable statistics of the enemies * The Reticulans Stealth and Observation is decreased. * Enable sounds for non-player units when they are hit or die. * Fixed some animation problems. * Collapsible weapons can deployed by kneeling: Order the soldier with collapsible weapon to kneel down (it was not previously possible as he carries a heavy armour) and he will deploy the weapon. You can then order him to attack as you see fit. * Saved games in Save/Load dialogue are ordered by real-world date * The mind-control can be canceled by pressing Ctrl+C * The target area can always be reached in outdoor missions * Some weapon stats are modified * Fixed pseudo-random crash-bug in strategic game, plus various minor bug-fixes. * Added support for modding tools. * Fixed problems with Matrox Parhelia videocard The v1.2 patch fixes the following issues: System issues: * Various problems with saved game fixed, loading the game is speeded up and the size of the save folder does not grow uncontrollably * Game difficulty can be seen in the Game screen * Cube-mapped textures fixed In-Game bugs: * Crash-bug with certain configuration of borders fixed * Crash-bug with picking-up equipment on the current square fixed * Biomass growth does not stop occasionally * Mission urgency is displayed correctly on the loading screen * The Alien Power Cell prerequisite can be gained * Various interface problems are fixed * Various errors in localization files are fixed (text edit) * Various errors with in-game graphics are fixed System improvements: * Gamma correction slider added to Launcher * Game should now run on Matrox and SiS video cards Game improvements: * Paralyzed unit cannot spot enemy * Door can be destroyed by explosion * Healing order does not require the units to stand side by side * The Squad window opens when a mission is accepted * The soldiers left behind in the first part of a two-phase mission are not lost even if not all enemies were eliminated beforehand * A hint about opening doors added to tutorial mission * A newly captured base in Biomass is set to Anti-biomass by default if that technology is available * Fairer awarding of experience points * Weapon statistics adjusted: hybrid warp weapons are stronger, human rocket launcher have slightly increased range, alien lasers are slightly weaker, human laser weapons are little bit better, and other minor adjustments * Some transgenant statistics are adjusted Patch 1.2 already includes patch 1.1a (English version 1.0 only!) The v1.1a patch fixes the following issues: * The slowdown in strategic game when Biomass grows too much * Some problems with Director's cut feature * Localization problems (text edit) * Tooltips and other interface problems * Combat messages from player's unit in tactical game * Unlimited alien batteries | Всего записей: 268 | Зарегистр. 18-05-2002 | Отправлено: 10:15 21-04-2006 | Исправлено: Waterclo, 10:24 21-04-2006 |
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