С официального сайта игры
Цитата: 1. More RPG elements. Not only you can control the development of your soldiers (as you could in Aftermath), but you will also be able to train them in about dozen disciplines and each training will give a soldier a specific new ability, not present before. 2. The player's soldiers will come from one of three humanoid races. Each race has some unique powers and capabilities. 3. There will be bigger and more complex inventory. Beside conventional weapons (and there will not be too many of those), there is various special equipment: scanners, mines or remote-controlled drones. It will be also possible to customize weapons by adding e.g. muzzle breaks, sound suppressors, etc. 4. The game mechanics will be better visualized for the player. It will be possible to see how e.g. a chance to hit is calculated, how much it is influenced by range, weapon accuracy, soldier's skill, obstacles, target's speed, etc. The fog of war will be visualized. 5. It will be (finally!) possible to enter buildings and fire from them and into them. There will be more floors and the walls of buildings will be destructible. 6. There will be resource management in the strategic part of the game, with many different buildings to be constructed in bases and huge technology tree to be researched. 7. There will also be several factions (corresponding to the races mentioned above) and you will have to manage your diplomatic relationships with them. 8. And obligatory 'feature' of powerful story, surprising plot and unique AI. |
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