Widok
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Moderator-Следопыт | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Monkey 1.02 - 3D-accelerated Winamp visualization plug-in http://www.nullsoft.com/free/monkey/monkey_102.exe Change log: -added save/load state feature! Now you can press 'M##' (where ## is a two-digit code from 00-99) to save the current state to disk. To recall it later, simply enter the two-digit code (##) and you'll come back to the same tunnel you were in before. -added stereo 3D; press F6 to cycle through modes. -the first 3D mode creates a red-blue stereo-separated image, so you'll need glasses with colored lenses to view it. (get them for free from http://www.rainbowsymphony.com/freestuff.html ) -the second 3D mode is "Chromadepth" ( http://www.chromatek.com/ ); these glasses make reds appear in the foreground, greens in the middle, and blues in the background. -you can adjust the stereo separation (tweak the depth perception) by the 'y' and 'Y' keys (y=less, Y=more depth). -memory: -dropped memory footprint from about 27MB (ugh!) to 18 MB, after realizing how much of a RAM hog monkey was. It turns out, I'd experimented with ultra-high-quality meshes in the past, but had forgotten to undo all my changes, so the index & vertex buffers I was allocating were still 4X bigger than they had to be. That's fixed now. -added a feature to 'use smaller textures' to the config panel. This will scale the textures used down to 256x256 (from 512x512), resulting in less consumption of video memory (and system memory, since the bitmaps are mirrored by D3D) and it will render faster (but only noticeably on older cards). However, the textures will lose their crispness when this option is used. -increased amount that the lookat vector is allowed to drift by by 50%. -increased default beat sensitivity by about 12% -slightly increased freq. of changes in bending direction -added side views + FOV shift on the beats -fixed tab order. -fixed rolling effect when in Desktop Mode, with winamp paused, and user dragged icons around. -decreased amount of CPU used to secure steady framerates (thanks to VMS update to use timeBeginPeriod and timeEndPeriod, which decreases Sleep() granularity from ~10ms to 1-2 ms) Aleek шапку сделал
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